Mind map for the app title (photo by author) |
A screen shot of deleting background noise in Audacity (photo by author) |
Screen shot of home page of mobile app (photo by author) |
I was then able to edit the other two scripts back on campus, ready for the following Monday, when both Sara and I would test the app on-site. Following on from this, in the afternoon we met up with Tom Smith once again, so we could construct and finalize the app's format on LiveCode. We began by designing the home page: I'd done a black and white sketch (well, a pencil sketch), which we scanned into the Drive and then I drew an outline of the huts that would've been the focal point of the site. These huts we thought could be the buttons to lead you from one stop to the next, but we ended up lining them up next to each other, to create the illusion of them being how they would've been 100 years ago. My next task was to learn how to import audio into the app. On each card I had inserted two buttons, a 'play' and a 'pause' one which would then correlate to the playing and pausing of the audio. By selecting the button, and clicking on 'code', I was then able to insert a script code as to what I wanted the button to do once I clicked on it. I then repeated this method for the next two cards.
Screen shot of importing audio (photo by author) |
After a whole day of basically making the entire app, making sure the visual imagery, the audio, the content and the design of the app was usable (at least), I then was able to continue this process over the weekend of completing the editing of the audio, making sure the codes were in the right place and took you to the right page and any other small details were perfected. Then hopefully, it will all work out on the Monday!
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